This project was originally created in 3Ds Max. I brought the piece back and forth into Unreal to check for scale. Surfacing was done in 3Ds Max. Post processing was done in Photoshop. The final renders were done in 3Ds Max.
Todd Slater Art Pieces
Shot 1 Beauty Render
Shot 2 Beauty Render
Shot 3 Beauty Render
Established blocking shot 1 wire-frames.
Established blocking shot 2 wire-frames.
Established blocking shot 3 wire-frames.